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CGameEffectHeal Class

.. toctree::
   :maxdepth: 1

Note

See :ref:`CGameEffect\<Effect\> Methods<CGameEffectEffect_Methods>` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here.


Methods

Name Description
:ref:`CGameEffectHeal\:\:CGameEffectHeal<CGameEffectHealCGameEffectHeal>` Constructor (additional constructor) creates a CGameEffectHeal object
:ref:`CGameEffectHeal\:\:CalculateHPHealed<CGameEffectHealCalculateHPHealed>` Calculate hit points healed
:ref:`CGameEffectHeal\:\:UsesDice<CGameEffectHealUsesDice>`  

CGameEffectHeal::CGameEffectHeal

Constructor - creates a CGameEffectHeal object

void CGameEffectHeal::CGameEffectHeal();

Remarks

Additional constructor for CGameEffectHeal


CGameEffectHeal::CalculateHPHealed

Calculate hit points healed

long CGameEffectHeal::CalculateHPHealed(long nMaxHitPoints);

Parameters

  • long nMaxHitPoints -

Return Value

Returns long value indicating the calculated hit points healed

Remarks


CGameEffectHeal::UsesDice

virtual int CGameEffectHeal::UsesDice();

Return Value

Returns int

Remarks