.. toctree:: :maxdepth: 1
Note
See :ref:`CGameEffect\<Effect\> Methods<CGameEffectEffect_Methods>` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here.
Name | Description |
:ref:`CGameEffectHeal\:\:CGameEffectHeal<CGameEffectHealCGameEffectHeal>` | Constructor (additional constructor) creates a CGameEffectHeal object |
:ref:`CGameEffectHeal\:\:CalculateHPHealed<CGameEffectHealCalculateHPHealed>` | Calculate hit points healed |
:ref:`CGameEffectHeal\:\:UsesDice<CGameEffectHealUsesDice>` |
Constructor - creates a CGameEffectHeal
object
void CGameEffectHeal::CGameEffectHeal();
Remarks
Additional constructor for CGameEffectHeal
Calculate hit points healed
long CGameEffectHeal::CalculateHPHealed(long nMaxHitPoints);
Parameters
long
nMaxHitPoints -
Return Value
Returns long
value indicating the calculated hit points healed
Remarks
virtual int CGameEffectHeal::UsesDice();
Return Value
Returns int
Remarks